Posted by: Kakes on: April 27, 2010
I’ve written about UV unwrapping simple objects before, but here are little ways that Maya can make unwrapping more complicated objects a bit more easier. Below is the UV of Azusa’s sleeve after I fired off cylindrical mapping and rotated the mapping so that the seam comes at the bottom. As you can see, the [...]
Posted by: Kakes on: April 25, 2010
Above is my concept art I whipped up in photoshop: A punk infused geisha named Azusa. First, two planes were made orthogonal to each other to place the front and side outline of Azusa. Modeling one half of Azusa is enough as I can mirror her later. So I started with a cube on her [...]
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