Kakes' 3D Blog

Archive for May 2010

When animating, it’s better to restrict the types of transformation that is key framed rather than hitting the ‘s’ key on the keyboard to key frame all the transformations of an object or joint. To do so, click on the object/joint and select the transformations that you want to key in the Channels Box, then [...]

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Adding sound to the animation timeline in Maya

Posted by: Kakes on: May 24, 2010

For sound effects and background music, it’s probably much easier to export your Maya animation as a sound-less movie or numbered stills and add sound in Premiere. But if the music dominates the timing of your animation, you want key in frames as you listen to the sound playing in Maya’s playback mode. To add [...]

Importing numbered stills into Premiere Pro CS4

Posted by: Kakes on: May 23, 2010

So here’s a 360 view of Azusa that I made earlier. Instead of exporting her as a movie file directly from Maya, I batch rendered numbered stills and imported them into Premiere Pro. To make numbered stills into a video in Premiere Pro CS4, go to File => Import. Select the first still image, tick [...]

Adding bones to a Character in Maya

Posted by: Kakes on: May 8, 2010

So here’s my second character I modeled and posed in Maya. Let’s see how I rigged her up, starting with the model in a T-pose as below. To start rigging, make sure you’re in the Animatons tab. Select the Skeleton –> Joint Tool and click to make joints for the spine, starting from the centre [...]


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