Kakes' 3D Blog

Archive for July 2010

Looping and copying keyframes in Maya

Posted by: Kakes on: July 28, 2010

Above is a walk cycle I animated for my high poly character, Liah. To make a walk or run cycle, looping frames and copying key frames from one side to the other is pretty useful so here are ways to do them. Looping key frames so that they cycle Here’s a part of an animation [...]

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Adding normal maps in Maya: Making a staff

Posted by: Kakes on: July 6, 2010

So here is Liah, finally rendered. Her being a witch/mage though, I wanted to give her a staff. My design for her staff would have been difficult to model in Maya alone though. So I decided to sculpt it using Mudbox. Mudbox doesn’t do a very good job at subdividing a cylinder because of the [...]

Adding Set Driven Keys to animate a hand in Maya

Posted by: Kakes on: July 5, 2010

Setting driven keys makes it much easier to animate a hand as it eliminates the need to rotate each finger joint one at a time. Two movements are particularly useful for the hand – making a fist and spreading fingers out. So to set driven keys, it’s good to make a nurb circle for the [...]

Just a very quick post on how to load your texture map onto your model in Mudbox. Once you load your .obj model into Mudbox, go to the top right part of the window and click the Paint button in the Layers tab. Right-click select Import Layer. Now just select your image map and it [...]


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