Kakes' 3D Blog

Archive for October 2010

Light Fog with Maya Mental Ray using Parti Volume

Posted by: Kakes on: October 25, 2010

Light fog doesn’t show up when you render with mentay ray like it does with Maya’s default software renderer. To make it work with mental ray, you need to create a parti volume. Before you start, go to Render Settings => Features tab. Under Extra features, tick the box for Auto volume and increase volume [...]

Gamma Correction for Physical Sun and Sky

Posted by: Kakes on: October 23, 2010

Using the Phisical Sun and Sky is meant to give realistic results for rendering, but it also seems to wash out all the colours. This is apparently due to a gamma value of 2.2 that gets applied twice. I’ve tried to fix it using a few lazy approaches (such as in post production) but came [...]


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