Posted by: Kakes on: January 31, 2011
The low poly mesh for May worked pretty well even around her elbows and knees. The joints for the elbows and knees were placed very close to the outline of the mesh so she deforms better. And now I wanted to see if joint animation can be imported into Flash. I first tested something very [...]
Posted by: Kakes on: January 28, 2011
I thought I’d have a go at using Papervision3D to import my 3D character into Flash. They say that the total triangle count for Flash should be under 3000, which meant that I needed to create a low polygon 3D model – lower than Azusa. Since I may want to add more objects to the [...]
Posted by: Kakes on: January 15, 2011
In the short animation SunDay, Rikka flips through the Lever Solver book. To rig up the book, I used set driven keys as below. (How to set up SDK can be read in my post Adding Set Driven Keys to animate a hand in Maya.) Where 0 is the minimum value of the SDK and [...]
Posted by: Kakes on: January 2, 2011
Above is a male character I modeled and textured based on a photo. Now I wanted to render him out as a wireframe. There are a few ways you can do this in Maya, but I found this to be the simplest method. First, create a lambert material and go to its shader group tab. [...]
Posted by: Kakes on: January 1, 2011
The stats helper monkeys at WordPress.com mulled over how this blog did in 2010, and here’s a high level summary of its overall blog health: The Blog-Health-o-Meter™ reads This blog is on fire!. Crunchy numbers The average container ship can carry about 4,500 containers. This blog was viewed about 15,000 times in 2010. If each [...]
Recent Comments