Kakes' 3D Blog

Archive for February 2011

Kakes’ Papervision3D Site

Posted by: Kakes on: February 15, 2011

So I’ve been uploading a few posts about Papervision3D. Now I’ve finally whipped up a website! Jump to 3d.keikokamata.com and drag your mouse to rotate the scenes around. Five scenes in total for now. I started to use the Collada parser rather than the DAE one. It seemed to load much faster, and I could [...]

Fixing skew and z-sort in Papervision3D

Posted by: Kakes on: February 5, 2011

Above is Azusa in Pv3d. She is made up of a very thin cube with her front render on the front face of the cube, and her back render on the back face of the cube. Since I first had each plane made of two triangles, when I rotated the plane in Flash, the texture [...]

Baking shadows to textures in Maya

Posted by: Kakes on: February 1, 2011

When you import meshes into realtime 3D engines, you’d probably want to bake some shadows so less calculation needs to be done. In this instance, I wanted to import 3D meshes into Flash using Papervision 3D. Before I get into baking shadows, I just noticed that Papervision3D doesn’t recognise UVs that are outside the first [...]


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