Kakes' 3D Blog

Archive for the ‘UVs’ Category

Unfolding UVs in Maya: Texturing Azusa

Posted by: Kakes on: April 27, 2010

I’ve written about UV unwrapping simple objects before, but here are little ways that Maya can make unwrapping more complicated objects a bit more easier. Below is the UV of Azusa’s sleeve after I fired off cylindrical mapping and rotated the mapping so that the seam comes at the bottom. As you can see, the [...]

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Project Ancient China: Texturing a Siheyuan

Posted by: Kakes on: March 15, 2010

So I finished modeling the Siheyuan that I started in Project Ancient China: Modeling a Siheyuan in Maya. Using the steps posted earlier, I unwrapped the UV of the SIheyuan… …and made an image map for it. The problem with this was that, since the texture maps had to be no bigger than 1024px by [...]

Unwrapping UVs in Maya: Texturing a church pew

Posted by: Kakes on: February 22, 2010

I do like automatic mapping because I don’t need to deal with scaling UVs so much, but I guess it makes it much harder to texture as the UV shells for each face go all over the place… So here’s something I unwrapped using “proper” means… First, I made the whole object have a checkered [...]


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