Kakes' 3D Blog

Archive for the ‘Sculpting’ Category

Adding normal maps in Maya: Making a staff

Posted by: Kakes on: July 6, 2010

So here is Liah, finally rendered. Her being a witch/mage though, I wanted to give her a staff. My design for her staff would have been difficult to model in Maya alone though. So I decided to sculpt it using Mudbox. Mudbox doesn’t do a very good job at subdividing a cylinder because of the [...]

Just a very quick post on how to load your texture map onto your model in Mudbox. Once you load your .obj model into Mudbox, go to the top right part of the window and click the Paint button in the Layers tab. Right-click select Import Layer. Now just select your image map and it [...]


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