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	<title>Kakes&#039; 3D Blog</title>
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	<description>Learning to model with Autodesk Maya</description>
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		<title>Kakes&#039; 3D Blog</title>
		<link>http://kakes3d.wordpress.com</link>
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		<item>
		<title>Maya Particles: Creating a flower field with particles</title>
		<link>http://kakes3d.wordpress.com/2012/01/08/maya-particles-creating-a-flower-field-with-particles/</link>
		<comments>http://kakes3d.wordpress.com/2012/01/08/maya-particles-creating-a-flower-field-with-particles/#comments</comments>
		<pubDate>Sun, 08 Jan 2012 11:36:33 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Dynamics]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Particles]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1299</guid>
		<description><![CDATA[Above is a flower field I created with flowers in the background made of particles. Particle sprites always face the camera, meaning they will face you regardless of camera movement or camera swap. To create particles, set your menu to Dynamics mode, and select Particles -&#62; Particle Tool []. In the Particles tool settings, enter [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1299&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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			<media:title type="html">Particle Flowers</media:title>
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		<item>
		<title>Kakes&#8217; 3D Blog 2011 in review</title>
		<link>http://kakes3d.wordpress.com/2012/01/01/kakes-3d-blog-2011-in-review/</link>
		<comments>http://kakes3d.wordpress.com/2012/01/01/kakes-3d-blog-2011-in-review/#comments</comments>
		<pubDate>Sun, 01 Jan 2012 00:12:25 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Maya]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1290</guid>
		<description><![CDATA[To kick off the new year, WordPress stats helper monkeys have been busy putting together a personalized report detailing how this blog did in 2011! &#160; Crunchy numbers The concert hall at the Syndey Opera House holds 2,700 people. This blog was viewed about 41,000 times in 2011. If it were a concert at Sydney [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1290&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
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		<item>
		<title>Rubicon 3D Irrigation Animation</title>
		<link>http://kakes3d.wordpress.com/2011/12/08/rubicon-3d-irrigation-animation/</link>
		<comments>http://kakes3d.wordpress.com/2011/12/08/rubicon-3d-irrigation-animation/#comments</comments>
		<pubDate>Thu, 08 Dec 2011 10:55:06 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Animation]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1276</guid>
		<description><![CDATA[A 3D animation I made for Rubicon Water earlier this year (above) is now translated into Spanish and Chinese! Links below. Chinese: Spanish: Tagged: 3D, Animation, Maya<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1276&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
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		<item>
		<title>Creating and Blending Layered Textures in Maya</title>
		<link>http://kakes3d.wordpress.com/2011/11/07/creating-and-blending-layered-textures-in-maya/</link>
		<comments>http://kakes3d.wordpress.com/2011/11/07/creating-and-blending-layered-textures-in-maya/#comments</comments>
		<pubDate>Mon, 07 Nov 2011 04:15:01 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1244</guid>
		<description><![CDATA[Below is a floating island I modeled. I wanted to tile the grass and rock textures, but have them blend into each other, rather than have a clear cut line between the two textures. First, I laid out the UVs so they are contained within the first quadrant with no overlapping UVs. Just like I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1244&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/11/07/creating-and-blending-layered-textures-in-maya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/11/blend16.jpg" medium="image">
			<media:title type="html">blend15</media:title>
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			<media:title type="html">blend07</media:title>
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			<media:title type="html">blend08</media:title>
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			<media:title type="html">blend09</media:title>
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			<media:title type="html">blend10</media:title>
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			<media:title type="html">blend11</media:title>
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			<media:title type="html">blend12</media:title>
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			<media:title type="html">blend13</media:title>
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		<media:content url="http://kakes3d.files.wordpress.com/2011/11/blend14.jpg" medium="image">
			<media:title type="html">blend14</media:title>
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			<media:title type="html">blend15</media:title>
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		<item>
		<title>Quick Realistic Grass in Maya</title>
		<link>http://kakes3d.wordpress.com/2011/11/05/quick-realistic-grass-in-maya/</link>
		<comments>http://kakes3d.wordpress.com/2011/11/05/quick-realistic-grass-in-maya/#comments</comments>
		<pubDate>Sat, 05 Nov 2011 05:34:18 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[Texturing]]></category>
		<category><![CDATA[3D]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1226</guid>
		<description><![CDATA[When you just use a grass texture, it doesn&#8217;t look very realistic because the render looks flat like below. So here&#8217;s a quick way to make grass have some volume, without using fur or paint effects but, by using a displacement map. Open up the Hypershade window and right-click on your grass texture and select [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1226&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/11/05/quick-realistic-grass-in-maya/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://1.gravatar.com/avatar/feb51fc9387fd0febe10a25479a38dbc?s=96&#38;d=wavatar&#38;r=G" medium="image">
			<media:title type="html">Kakes</media:title>
		</media:content>

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			<media:title type="html">grass001</media:title>
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			<media:title type="html">grass002</media:title>
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			<media:title type="html">grass003</media:title>
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		<media:content url="http://kakes3d.files.wordpress.com/2011/11/grass004.jpg" medium="image" />

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	</item>
		<item>
		<title>Phong Shading on loaded materials and Environment Mapping in Papervision3D</title>
		<link>http://kakes3d.wordpress.com/2011/09/11/phong-shading-on-loaded-materials-and-environment-mapping-in-papervision3d/</link>
		<comments>http://kakes3d.wordpress.com/2011/09/11/phong-shading-on-loaded-materials-and-environment-mapping-in-papervision3d/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 06:12:58 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1191</guid>
		<description><![CDATA[Using lights in Papervision3D to create objects having a Phong Shading on flat coloured materials are easy enough, but what about when you want dynamic highlights on jpg/png materials that you load in? After making a light like below&#8230; var light:PointLight3D = new PointLight3D(false, false); //(showlight, flipped) light.x = 0; light.y = 0; light.z = [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1191&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/09/11/phong-shading-on-loaded-materials-and-environment-mapping-in-papervision3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/09/kphong.jpg" medium="image">
			<media:title type="html">phongshaded</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/09/env.jpg?w=150" medium="image">
			<media:title type="html">env</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/09/kflash.jpg" medium="image">
			<media:title type="html">envmapped</media:title>
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	</item>
		<item>
		<title>Embedding Collada and texture files to Papervision3D</title>
		<link>http://kakes3d.wordpress.com/2011/09/11/embedding-collada-and-texture-files-to-papervision3d/</link>
		<comments>http://kakes3d.wordpress.com/2011/09/11/embedding-collada-and-texture-files-to-papervision3d/#comments</comments>
		<pubDate>Sun, 11 Sep 2011 04:44:08 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1166</guid>
		<description><![CDATA[One bad thing about not embedding collada and texture files in your swf file is that it can take quite a while for flash to load in external files, even if they&#8217;re pretty small. To embed collada and material files, declare them as a class. The paths are relative to your flash src file, rather [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1166&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/09/11/embedding-collada-and-texture-files-to-papervision3d/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>
	</item>
		<item>
		<title>Baking lights and shadows in Maya using Mental Ray Renderer</title>
		<link>http://kakes3d.wordpress.com/2011/09/09/baking-lights-and-shadows-in-maya-using-mental-ray-renderer/</link>
		<comments>http://kakes3d.wordpress.com/2011/09/09/baking-lights-and-shadows-in-maya-using-mental-ray-renderer/#comments</comments>
		<pubDate>Fri, 09 Sep 2011 08:08:30 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[mental ray]]></category>
		<category><![CDATA[pv3d]]></category>
		<category><![CDATA[Texturing]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1151</guid>
		<description><![CDATA[I&#8217;ve written how to bake lights and shadows onto texture files using the Maya Software renderer before, but this post is for the more exciting Mental Ray renderer. (Yes, smooth shading, final gather, normal maps!) Here&#8217;s a simple scene set up with a few spheres and lights. This is the mental ray render that I [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1151&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/09/09/baking-lights-and-shadows-in-maya-using-mental-ray-renderer/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>

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			<media:title type="html">kcolor</media:title>
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			<media:title type="html">mbakeop</media:title>
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	</item>
		<item>
		<title>Importing Maya 2012 models to Papervison3D</title>
		<link>http://kakes3d.wordpress.com/2011/09/04/importing-maya-2012-models-to-papervison3d/</link>
		<comments>http://kakes3d.wordpress.com/2011/09/04/importing-maya-2012-models-to-papervison3d/#comments</comments>
		<pubDate>Sat, 03 Sep 2011 15:23:03 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Flash]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Papervision3D]]></category>
		<category><![CDATA[2012]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[collada]]></category>
		<category><![CDATA[dae]]></category>
		<category><![CDATA[export]]></category>
		<category><![CDATA[pv3d]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1142</guid>
		<description><![CDATA[Maya 2012 has a Collada exporter that enables you to export .dae files. But unfortunately it can&#8217;t be read by the Papervision3D Collada/Dae class as the tags don&#8217;t match up. I found that the best way to fix this problem is to use Autodesk&#8217;s standalone FBX 2011 Converter; Instead of Maya &#8211;&#62; DAE, we need [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1142&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/09/04/importing-maya-2012-models-to-papervison3d/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/09/fbx1.jpg" medium="image">
			<media:title type="html">fbx1</media:title>
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			<media:title type="html">fbx2</media:title>
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	</item>
		<item>
		<title>Fixing jagged edges rendered in Maya&#8217;s mental ray</title>
		<link>http://kakes3d.wordpress.com/2011/07/31/fixing-jagged-edges-rendered-in-mayas-mental-ray/</link>
		<comments>http://kakes3d.wordpress.com/2011/07/31/fixing-jagged-edges-rendered-in-mayas-mental-ray/#comments</comments>
		<pubDate>Sun, 31 Jul 2011 07:37:06 +0000</pubDate>
		<dc:creator>Kakes</dc:creator>
				<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[Rendering]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[Architecture]]></category>
		<category><![CDATA[mental ray]]></category>

		<guid isPermaLink="false">http://kakes3d.wordpress.com/?p=1109</guid>
		<description><![CDATA[After creating a 3D house in Maya, I was disappointed to see mental ray not render the edges cleanly &#8211; the edges were jagged. This was clear especially around the windows and the top edges of the house: To fix this, the sample settings in the Render Settings were changed. In the Quailty tab, the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=kakes3d.wordpress.com&amp;blog=8599739&amp;post=1109&amp;subd=kakes3d&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://kakes3d.wordpress.com/2011/07/31/fixing-jagged-edges-rendered-in-mayas-mental-ray/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Kakes</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/07/house2_fin1.jpg" medium="image">
			<media:title type="html">Architecture Visualisation</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/07/house2_jaggy.jpg" medium="image">
			<media:title type="html">house2_jaggy</media:title>
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		<media:content url="http://kakes3d.files.wordpress.com/2011/07/house2_settings.jpg" medium="image">
			<media:title type="html">house2_settings</media:title>
		</media:content>

		<media:content url="http://kakes3d.files.wordpress.com/2011/07/house2_notjaggy.jpg" medium="image">
			<media:title type="html">house2_jaggy</media:title>
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