Kakes' 3D Blog

Posts Tagged ‘Edit mesh

Append to Polygon Tool in Maya: Filling Faces of a Hammer

Posted by: Kakes on: February 6, 2010

Often I’d want to make parts of an object separately then merge them together. What I used to do was just combine them or use boolean operations, which either results in redundant faces or screwed up normals. Finally, I’ve learnt to do it properly by using the Append to Polygon Tool. So here’s a hammer [...]

This is an intro to the Edit Mesh tools in polygon mode. This wheelie bin was made to learn how to use tools in the Edit Mesh menu such as Edge Loops, Bevel, Bridge, Cut Faces, and Split Polygon. A wheelie bin is more or less symmetrical. I can save time by modeling one half [...]


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