Posted by: Kakes on: January 15, 2011
In the short animation SunDay, Rikka flips through the Lever Solver book. To rig up the book, I used set driven keys as below. (How to set up SDK can be read in my post Adding Set Driven Keys to animate a hand in Maya.) Where 0 is the minimum value of the SDK and [...]
Posted by: Kakes on: September 20, 2010
This is how you can use blend shapes to make facial expressions for your character. First, select the mesh that contains the face of your character. In this case, the torso mesh contains Liah’s face so I selected that mesh. You want to duplicate this mesh several times – one for each expression. To keep [...]
Posted by: Kakes on: July 5, 2010
Setting driven keys makes it much easier to animate a hand as it eliminates the need to rotate each finger joint one at a time. Two movements are particularly useful for the hand – making a fist and spreading fingers out. So to set driven keys, it’s good to make a nurb circle for the [...]
Posted by: Kakes on: May 8, 2010
So here’s my second character I modeled and posed in Maya. Let’s see how I rigged her up, starting with the model in a T-pose as below. To start rigging, make sure you’re in the Animatons tab. Select the Skeleton –> Joint Tool and click to make joints for the spine, starting from the centre [...]
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