So here’s a church I modeled earlier (Modeling an Arched Door in Maya)
I unwrapped the church’s UVs using the same method as my previous post (Unwrapping UVs in Maya – Texturing a Church Pew) – by selecting appropriate faces and projecting them in the x plane, y plane and z plane and scaling UVs.
Below is the texture file that I created for the church.
The material on the object is Phong which makes it very shiny, so I manipulated the texture file above in Photoshop (desaturating, darkening, and decreasing contrast) to create a specular map.
A bump map was also added so that bricks do not look flat when zoomed in.
The top of the roof looked a bit too simple, so I added a ridge to it. It also helped cover any seams at the top of the roof.