Duplicating objects along a curve in Maya

I was making a stylised amusement park for a project, and wanted to create a roller coaster track by duplicating planks along a curve. To do so, I created a curve and snapped the plank object at the start of the curve. I selected the plank, shift-selected the curve, and hit Animate –> Motion paths…

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Maya 3D model in Flash Papervision3D

I thought I’d have a go at using Papervision3D to import my 3D character into Flash. They say that the total triangle count for Flash should be under 3000, which meant that I needed to create a low polygon 3D model – lower than Azusa. Since I may want to add more objects to the…

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High Poly Character: Modeling a Cute Witch in Maya

Above is a design for a cute witch, Lian, which I whipped up for my first high poly character modeling. Her torso was modeled similarly to my low poly character, so here’s how I made the rest of her. For her face, I started off making a polygon for her eye. Once I had the…

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Subdivisions and Creases: Modeling a Hand in Maya

I’ve been making hands like mits for my low poly characters, but now I needed to make a hand for a high poly character. So above was a hand I made using the subdivision method. To model a hand fairly quickly, start with a polygon cube with 2 divisions. Scale the middle vertices out to…

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Low Poly Character: Modeling a Geisha in Maya

Above is my concept art I whipped up in photoshop: A punk infused geisha named Azusa. First, two planes were made orthogonal to each other to place the front and side outline of Azusa. Modeling one half of Azusa is enough as I can mirror her later. So I started with a cube on her…

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Project Ancient China: Modeling a Siheyuan in Maya

Above is a concept sketch I drew for the Siheyuan to be modeled in Maya. I started off with a polygon cube and extruded faces to model the Siheyuan as below.. So far, it looked like this. Now, to make the roof thicker… After splitting polygons and extruding faces in, it looked like this. And…

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Modeling an Arched Door in Maya

So boolean operations are a no-no in Maya… Then how do I model an arched door for this church? First, create a polygon tube and rotate and scale it to the size of the arch. Delete the bottom half faces. Fill the hole that results from deleting the faces with the Append to polygon tool….

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Modeling a Tree in Maya

Here’s a tree I modelled using Maya’s extrude tool. To make the trunk, I created a polygon cylinder with zero number of caps and deleted all faces except its base circle face. I also drew a curve from the base of the face. With the face and the curve selected, I fired off the extrude…

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Append to Polygon Tool in Maya: Filling Faces of a Hammer

Often I’d want to make parts of an object separately then merge them together. What I used to do was just combine them or use boolean operations, which either results in redundant faces or screwed up normals. Finally, I’ve learnt to do it properly by using the Append to Polygon Tool. So here’s a hammer…

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Manipulating Faces and Edges in Maya: Modeling a Wheelie Bin

This is an intro to the Edit Mesh tools in polygon mode. This wheelie bin was made to learn how to use tools in the Edit Mesh menu such as Edge Loops, Bevel, Bridge, Cut Faces, and Split Polygon. A wheelie bin is more or less symmetrical. I can save time by modeling one half…

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Texture mapping in Maya: Making a flan

I wanted to try out texture mapping. I’ve done colour mapping before, but never really layered things like specular, reflection and ambient maps. I just had awesome waffles at Max Brenners so I thought about modeling a waffle, but in the end I made a flan. I started off with a polygon cylinder and scaled…

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