Creating and Blending Layered Textures in Maya

Below is a floating island I modeled. I wanted to tile the grass and rock textures, but have them blend into each other, rather than have a clear cut line between the two textures. First, I laid out the UVs so they are contained within the first quadrant with no overlapping UVs. Just like I…

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Quick Realistic Grass in Maya

When you just use a grass texture, it doesn’t look very realistic because the render looks flat like below. So here’s a quick way to make grass have some volume, without using fur or paint effects but, by using a displacement map. Open up the Hypershade window and right-click on your grass texture and select…

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Baking shadows to textures in Maya

When you import meshes into realtime 3D engines, you’d probably want to bake some shadows so less calculation needs to be done. In this instance, I wanted to import 3D meshes into Flash using Papervision 3D. Before I get into baking shadows, I just noticed that Papervision3D doesn’t recognise UVs that are outside the first…

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Adding normal maps in Maya: Making a staff

So here is Liah, finally rendered. Her being a witch/mage though, I wanted to give her a staff. My design for her staff would have been difficult to model in Maya alone though. So I decided to sculpt it using Mudbox. Mudbox doesn’t do a very good job at subdividing a cylinder because of the…

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Unfolding UVs in Maya: Texturing Azusa

I’ve written about UV unwrapping simple objects before, but here are little ways that Maya can make unwrapping more complicated objects a bit more easier. Below is the UV of Azusa’s sleeve after I fired off cylindrical mapping and rotated the mapping so that the seam comes at the bottom. As you can see, the…

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Project Ancient China: Texturing a Siheyuan

So I finished modeling the Siheyuan that I started in Project Ancient China: Modeling a Siheyuan in Maya. Using the steps posted earlier, I unwrapped the UV of the SIheyuan… …and made an image map for it. The problem with this was that, since the texture maps had to be no bigger than 1024px by…

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Texturing a Church in Maya

So here’s a church I modeled earlier (Modeling an Arched Door in Maya) I unwrapped the church’s UVs using the same method as my previous post (Unwrapping UVs in Maya – Texturing a Church Pew) – by selecting appropriate faces and projecting them in the x plane, y plane and z plane and scaling UVs….

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Unwrapping UVs in Maya: Texturing a church pew

I do like automatic mapping because I don’t need to deal with scaling UVs so much, but I guess it makes it much harder to texture as the UV shells for each face go all over the place… So here’s something I unwrapped using “proper” means… First, I made the whole object have a checkered…

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Displacement Mapping in Maya: Creating a roll-up garage door

I always forget where the displacement mapping is in Maya 7. They have bump mapping and texture mapping in the attributes window when you select the object, so why not displacement? Anyway, let me just jot it down so I won’t forget… What I wanted to use the displacement mapping for is to make a…

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Texture mapping in Maya: Making a flan

I wanted to try out texture mapping. I’ve done colour mapping before, but never really layered things like specular, reflection and ambient maps. I just had awesome waffles at Max Brenners so I thought about modeling a waffle, but in the end I made a flan. I started off with a polygon cylinder and scaled…

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Introduction to Maya fur: Modeling a peach

What was next after the forbidden fruit? Well, I had never used the Maya fur tool before, and I wanted to give that a try. And somehow, rather than thinking of an animal, I thought of a peach. Maybe because I just made an apple. This is how it turned out. (Can you see the…

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