Importing Maya 2012 models to Papervison3D

Maya 2012 has a Collada exporter that enables you to export .dae files. But unfortunately it can’t be read by the Papervision3D Collada/Dae class as the tags don’t match up. I found that the best way to fix this problem is to use Autodesk’s standalone FBX 2011 Converter; Instead of Maya –> DAE, we need…

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Fixing jagged edges rendered in Maya’s mental ray

After creating a 3D house in Maya, I was disappointed to see mental ray not render the edges cleanly – the edges were jagged. This was clear especially around the windows and the top edges of the house: To fix this, the sample settings in the Render Settings were changed. In the Quailty tab, the…

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3D Short ‘SunDay’ screened at MIAF 2011

SunDay was screened at the Australian Centre of the Moving Image as part of the Melbourne International Animation Festival’s Best of the Next Australian showcase last Sunday! Tickets sold out half an hour before the screening so some of my friends who came to watch couldn’t get in, but it was great to see last…

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3D Character Liah now at AIE Melbourne

After becoming a winner of AIE‘s Character Competition 2010, my cute teenage witch Liah was printed over 2 metres tall and pasted on their Blue Studio door! She was my first high poly character I ever made (and second character ever), so I’m pretty proud :) You can check out more pics of Liah and…

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New Website Design: keikokamata.com

I’ve been thinking about redesigning my portfolio website for a while now, and I finally did it! I wanted to make it have a dark background that looks like a picture when zoomed out, so I spent a few days designing it in photoshop. I read up on HTML5 and CSS3 over the weekend and,…

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Kakes’ Papervision3D Site

So I’ve been uploading a few posts about Papervision3D. Now I’ve finally whipped up a website! Jump to http://kakes3d.com/3dflash/ and drag your mouse to rotate the scenes around. Five scenes in total for now. I started to use the Collada parser rather than the DAE one. It seemed to load much faster, and I could…

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Fixing skew and z-sort in Papervision3D

Above is Azusa in Pv3d. She is made up of a very thin cube with her front render on the front face of the cube, and her back render on the back face of the cube. Since I first had each plane made of two triangles, when I rotated the plane in Flash, the texture…

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Baking shadows to textures in Maya

When you import meshes into realtime 3D engines, you’d probably want to bake some shadows so less calculation needs to be done. In this instance, I wanted to import 3D meshes into Flash using Papervision 3D. Before I get into baking shadows, I just noticed that Papervision3D doesn’t recognise UVs that are outside the first…

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Importing Maya Animation into Flash with Papervision 3D

The low poly mesh for May worked pretty well even around her elbows and knees. The joints for the elbows and knees were placed very close to the outline of the mesh so she deforms better. And now I wanted to see if joint animation can be imported into Flash. I first tested something very…

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Maya 3D model in Flash Papervision3D

I thought I’d have a go at using Papervision3D to import my 3D character into Flash. They say that the total triangle count for Flash should be under 3000, which meant that I needed to create a low polygon 3D model – lower than Azusa. Since I may want to add more objects to the…

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Duplicating with SDK: Making Flipping Pages in Maya

In the short animation SunDay, Rikka flips through the Lever Solver book. To rig up the book, I used set driven keys as below. (How to set up SDK can be read in my post Adding Set Driven Keys to animate a hand in Maya.) Where 0 is the minimum value of the SDK and…

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SunDay – 3D Short done :)

Here’s the 3D animation that I’ve been working on for the past ten weeks with my friend, Chocky. This was made for our end of year project at AIE, and we had a very short time to concept, create, and render this four minute animation. Tasks were split up between the two of us as…

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