Unwrapping UVs in Maya: Texturing a church pew

I do like automatic mapping because I don’t need to deal with scaling UVs so much, but I guess it makes it much harder to texture as the UV shells for each face go all over the place… So here’s something I unwrapped using “proper” means… First, I made the whole object have a checkered … Continue reading Unwrapping UVs in Maya: Texturing a church pew